![]() This map is not in the public map pool and must be voted for to be played on Where: next to spawn, hidden in the water There are two classes, and both have their ups and downs Mage is somewhat weak on its own due to mana usage (especially at the start of a game), and Summoner has to rely on its summons for their primary source of damage. This is a map that is three levels of horizontal corridors snaking back and forth, all connected by a fall down the middle. Furthermore, the hidden chest in the bottom right of the map contains Seedler when playing as Warrior, an excellent killing weapon that can take care of killing enemies until Warriors can get Solar Eruption from the middle weapon buy chest. Mage has to rely on having mana to fight, so they’re not as potentially strong as Warrior is (since Warrior can always attack and Mage has no space to dodge), making the former generally rely on having teammates around in order to survive. ![]() In particular, however, the kill room has a weapon chest where you can purchase Arkhalis after first buying Ice Blade, which is one of, if not the best weapons on the map (and in the entire gamemode) for farming and holding off enemies, most notably from round 7 to round 16. Camping in there is especially easy with Warrior by simply killing any enemies that spawn in the room with fast, high piercing capability weapons such as the starting Spear, or spammy weapons such as the upgrade in the form of the Chain Knife. The small room left of the class selection chests contains one of the enemy spawnpoints as well as a weapon buy chest. Two classes (Warrior and Mage) are present, both of which can attain knockback - nullifying Shield accessories, but if playing/queuing alone, organized with the intention of getting far, or just carrying a group of noob players, Warrior is highly superior to Mage on this map. This map is excellent for casual, veteran, and new player playstyles alike, despite how hard it may seem due to how cramped it is. The map name has an intentional misspelling by its creators. This can be particularly difficult when the Sand Elementals spawn. There are no anti-knockback shields either, so Shamans might get separated, and death in the later rounds would be swiftly upon players. There are no armor chests, so your only protection will come from buying HP in quantities that would be excessive on other maps. Sentry tip: Placing sentries in the Beach House for which the map is named, you’ll be able to farm lots of points quickly, easily, and safely.
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