Instead of a linear campaign, Mind Control Delete presents a sprawling set of nodes that can be unlocked and played in any branching order. These enemies can be hit anywhere to instigate a weapon drop, but only hits to the red will take them out for good. Now, some enemies are made of the same while polygons the environments are, with only a limb or their torso glowing red. ![]() In the past, featureless, all-red enemies died with hits to any part of their bodies. The exception is the katana, which enemies will now use to deflect bullets and thrown objects. There are some new melee and thrown weapons, too, which function similarly to others have in the past. There’s a laser gun that pierces multiple enemies and shoots quickly, the beam traveling much more quickly than a bullet. That gameplay is unchanged in Mind Control Delete, with the exception of a few different AI behaviors, objects, and something called core abilities. Dropped into various diverse environments packed with weapon-touting enemies, players harness their inner Neo or Jason Bourne to dodge bullets, blast baddies, and use everything in the environment as to wreak havoc. The premise is simple: time only moves when you do. It is, in my opinion, the most inventive shooter of the past decade, and it’s core gameplay has remained largely unchanged in Mind Control Delete. If you haven’t played the original Superhot (and the completely separate Superhot VR, if you’ve got the gear), go and play them instead of reading this review. The result is an experience not necessarily better or worse than the base game but instead a horizontal move that’s sure to please some and disappoint others depending on what they liked about Superhot in the first place. ![]() Nestled somewhere in-between the terms “sequel” and “expansion,” Mind Control Delete takes the Superhot series forward in some regards but backwards in others. ![]() Superhot: Mind Control Delete is a strange game in a strange franchise.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |